![]() However, with some work, you've got the basis of a somewhat generic but possibly brilliant alien invasion thriller. It's more challenging as you have to interact with machinery, and the story also goes nowhere at all despite being promising. You also need to remember everything, otherwise you will get stuck in a "JUST SAY IT" loop.Ĭhapter 2 was the best by far. Anyone who played proper text-based adventures in the 80s will be shocked how limited the interface is: you can "look at" something and the (possibly mandatory) command of "look around" also exists, but it doesn't understand "examine" or a range of other words. I was tired and have bad ADHD, so maybe I missed the point of this story, but it was just kind of "there" without any explanation. This Chapter absolutely nails it, until it just suddenly ends. We've all been gripped by these in the late hours, unable to stop reading but frightened to move forward. This is the only "movement" you get to make.Ĭhapter 1 is extremely memorable and definitely had the oppressive mood of a Nosleep or Creepypasta story. ![]() Sometimes you get to operate equipment, but you'll need to keep flipping between the equipment and your instructions by hitting TAB. ![]() What you get are four short and sometimes frustrating text-based stories. Stories Untold is well below that bar, and this may have biased my view of this game. ![]() I should also say I recently finished both Evil Within games, so a game would have to be absolutely terrifying to live up to those. These credits aren't scary and don't at all set the tone for the game the game itself has nothing whatsoever to do with Stranger Things, although Chapter 2 maybe comes closest. The devs were so proud of their 80s-retro opening credits, they make you watch them four times. This game gives the outward impression that it will appeal to fans of Stranger Things. pointless." - Egon Spengler, Ghostbusters 2 ![]()
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